Whitepaper: Super Bowl 50: The Day the Internet Died February 7th, 2016 more than 110 million Americans and NFL fans around the world sat down to watch the annual classic. Food and beverages were at the ready. On average 1.4 million viewers, or 1% of the viewing audience, “tuned in” via OTT. What happened? As reported in the news, many OTT viewers were unable to watch the game until 20 minutes after it started. This situation reoccurred during half time severely impacting the much anticipated key advertising and entertainment slots ...
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System73 IEEE publication: Did the Super Bowl Kill the Internet? Given the rapid increase in Internet streaming services to access multimedia content, to the detriment of traditional cable, satellite, and terrestrial, it is to be expected that this traffic will affect the performance of the Internet at several levels. One such level is the communication between autonomous systems that is primarily based on border gateway protocol (BGP). In order to understand this impact, a tool was developed to detect the problems that occur during a specific time period. This tool ...
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Whitepaper: Peer to Peer A Centrally Controlled Tree Based Peer to Peer Overlay A Centrally Controlled Tree Based Peer to Peer Overlay Network. System73 takes a unique approach to traditional peer to peer. Our PolyNetTM technology is a centrally System73 takes a unique approach to traditional peer to peer. Our PolyNetTM technology is a centrally controlled, tree based peer to peer overlay network that utilizes Artificial Intelligence to forecast and route around network congestion always selecting the best node. In traditional unicast servers, bandwidth requirements increase arithmetically with the number ...
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